
Independent game studio
Games worth getting lost in.
Anduin Games is an independent studio making games that look nothing alike, each built around one mechanic you have not played before.
four worlds below
Untitled Golf RPG Project
A golf RPG where real shotmaking meets equipment progression, explorable club grounds, practice ranges, and courses built like adventures.
Golf is the combat system. Learn the swing, level a golfer, build a bag, and take on courses that get harder as you get better. Gear makes golf easier. It never plays the game for you.

Out of the Box
Every escape becomes part of you.
A circle, a box, and a way out. Twenty-five rooms of neon geometry where the walls move, the gaps run away from you and something is usually chasing. Clear a room and its border folds into a ring you carry with you.

Untitled RPG Project
An ordinary city. An impossible world. And a kid caught somewhere between them.
An early story-driven RPG concept about growing up, strange places, unlikely friendships, and what happens when two worlds begin to overlap.

Untitled RPG Project II
His family is out there. The world will not stop changing long enough to find them.
A story-driven RPG about a man searching for a family scattered across a world that keeps rewriting itself. Something is doing this to them on purpose. Nobody knows what, or why, and everyone is looking for everyone else.

The studio
Story first. One strange idea. A world of its own.
Anduin Games is an independent studio making story-driven games. What carries between them is that approach, not a genre. What does not carry is the look, the rules, and the thing you actually spend your time doing.
- Story
- Most of what we make is about someone, and the systems are there to make you care what happens to them. When a game has no cast, the idea at its centre carries the same weight instead.
- Invention
- One idea per game that nobody else is building. Golf as the combat system. A world that rewrites itself while you are standing in it. A room that becomes part of you once you have escaped it.
- Place
- The best worlds feel like somewhere rather than a menu. We build the place first, then the game that happens inside it.
Devlog
From the workbench

Out of the Box
Faster Circles, Tougher Choices
The first playtest of Out of the Box said the movement felt right and the circle was too slow. It now moves twice as fast, the pad stages ask you to pick a lane before you commit, and the Extreme rooms stopped being polite.

Untitled Golf RPG
The Camp Becomes a Town
Stay on the island and it stops being a place you are stranded. The camp turns into a town, the trail between it and the beach gets lights strung over it, the homemade course gets a real first hole — and there are hot springs above the town.

Untitled Golf RPG
The Island Builds a Golf Course
The storm put the ship on the rocks. What came after is a beach, a camp going up shelter by shelter, a path inland — and a meadow the survivors turn into a golf course you lay out yourself and then play.
