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Anduin Games
Key art, portrait crop: the kid on the rooftop wall beneath the title, with the city on one side and the castle on the other.

Drag the line, or use the arrow keys, to move between the two worlds.

Early conceptPre-production

Untitled RPG Project

An ordinary city. An impossible world. And a kid caught somewhere between them.

An early story-driven RPG concept about growing up, strange places, unlikely friendships, and what happens when two worlds begin to overlap.

About the game

Untitled RPG Project is an original story-driven RPG at the very beginning of its life. It starts in a big, ordinary city: late trains, glowing billboards, rooftops nobody is supposed to sit on. Somewhere past the edge of it is a place that should not exist. Castles. Waterfalls. Roads that do not go where they went yesterday.

The kid at the centre of it has a baseball cap, glasses, a backpack and, for reasons that will take a whole game to explain, a sword.

We are not saying much more yet, on purpose. What we can say is that it is about growing up, strange places, unlikely friendships, and what happens when two worlds start to overlap.

Genre
Story-driven RPG
Status
Early concept / pre-production
Platforms
To be decided

What it is

  1. 01

    Two worlds, one kid

    A contemporary city on one side. Castles, strange places and magic on the other. The story lives in the seam between them, and in what it costs to keep a foot in both.

  2. 02

    Story first

    This is a story-driven RPG about growing up. The strange world is the setting; the friendships and the choices are the point.

  3. 03

    Some things stay unsaid

    We are keeping most of it quiet until it deserves to be shown. There are no systems to demonstrate yet and no promises about what they will be.

Status

Early concept

This is a concept in pre-production, not a game in development. Nothing is playable yet and there is no timeline.

Where it stands

  • Concept and tone
  • Story and characters
  • Visual direction