Untitled Golf RPG Project
A golf RPG where real shotmaking meets equipment progression, explorable club grounds, practice ranges, and courses built like adventures.
Golf is the combat system. Learn the swing, level a golfer, build a bag, and take on courses that get harder as you get better. Gear makes golf easier. It never plays the game for you.

A real capture from the game. The ball is ours: move the pointer to shape the arc, tap or press Swing to send it.
About the game
Untitled Golf RPG Project is a cute, modern-retro golf RPG. Every shot is a real decision: direction, timing, contact, lie and wind all matter, and the ball flies the way it does outdoors. Swing in-to-out and it draws. Swing out-to-in and it fades. Nothing is a lookup table, so getting better at the game means getting better at golf.
Around the golf sits an RPG. You level a golfer, earn clubs and apparel, compare them on a range that reports real launch numbers, and build a bag that suits how you actually play. Courses are the zones and dungeons: places you come to know, that get harder, and that drop specific things.
It is being built for phones and short sessions. A range visit, three holes on the way somewhere, a full round when there is time.
- Genre
- Golf RPG
- Status
- In development
- Platforms
- iOS and Android (planned)
- Engine
- Godot 4
What it is
- 01
Real golf mechanics
Shot direction, timing, contact, lie, wind, shaping and technique matter. The ball starts where the face points and curves with face-to-path, so a draw is something you make rather than something you pick from a menu.
- 02
Gear and loot
Earn clubs and apparel, compare equipment, visibly equip upgrades and build your golfer. Every stat maps to something real about a club: forgiveness, strike window, workability, spin. Better gear makes golf easier and never plays it for you.
- 03
Courses as adventures
Courses are progression content, not disconnected arcade stages. Each is a place you learn, replayed at rising difficulty, with its own loot worth coming back for.
- 04
The club
Walk the grounds, visit the range, change gear at the Pro Shop and prepare for the next round. The range reports launch numbers and tracks your session, so a new driver becomes a decision instead of a guess.
- 05
Visible progression
The golfer changes with the equipment. Swap a driver and the club in their hands changes; put on a bucket hat and it is on their head in town, on the range and on the course.
Starter kitField Cap · Field Driver
LaterOld Oak Bucket Hat · Solstice OneSame bay, same golfer, real captures. What you equip is what you see.
Captures
Straight from the game
Real frames recorded from the current build at a phone’s shape. Work in progress, shown as it is.
Status
In development
There is no release date yet. Follow the devlog for real updates as they happen.
Current focus
- Core golf
- Progression
- Equipment
- World building

