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Anduin Games

Untitled Golf RPG1 min read

A Smoother Look

The golf game now draws with smooth edges instead of hard pixels, the menus got a cleaner finish, and the trailer has been recut with footage from the new build.

The 1st tee hut at the edge of the club grounds, with a lake, a waterside village and sailing boats beyond the fence.

The golf game's rendering got a pass. Sprites, text and icons are now drawn with smooth filtering instead of hard, blocky pixels, and menu boxes, buttons and sliders have clean anti-aliased edges. The golfer's full swing is drawn from new, more detailed artwork, and the flags on the course now use proper folded cloth.

The 1st tee hut at the edge of the club grounds, with a lake, a waterside village and sailing boats beyond the fence.
The first tee, and the lake beyond the fence.

The menus are better for it. The bag, the reward cards and the battle screen all read more cleanly than they did.

The bag screen under the club crest: equipment slots down the left, the inventory in the middle, and the equipped driver's detail and stats beside the golfer holding it.
The bag, with the new finish.

The drive up to the club has a new car, too. And the first-look trailer has been recut with footage from this build, with a battle theme of its own for the boss section.

All of it is still in development. See you in the next world.

  • golf
  • art